So far I found only possibilities to read out Custom Properties you created yourself in the scripting mode. But I want to read out Custom Properties which I tagged myself per hand. This means I dont have a local variable to use. Let's say we add a custom property called 'testprop' to object 'Cube' - you can access that property within python as bpy. If you don't know the property names you can get a list of available custom properties by calling keys for the object.
You may also notice I test obj. This github has a Python script to read from a csv file and update the Custom Properties for a mesh es :. Stack Overflow for Teams — Collaborate and share knowledge with a private group. Create a free Team What is Teams?
Collectives on Stack Overflow. Learn more. How do i read out Custom Properties in Blender with Python?
Ask Question. Asked 7 years, 11 months ago. Active 2 years, 7 months ago. Viewed 9k times. However, the GameObject itself has Dictionary-like access.
This means the following:. To access the properties of a game object, either access the attrDict dictionary, or the object itself:. Thank you both! OK so now I can do both of the suggestions. I want to do these things in bge. Some confusion for me of syntax…some times I can use cont. Viewed times.
Improve this question. Add a comment. Active Oldest Votes. Improve this answer. I never really understood modules as they dont always seem to work for me, but now they are much clearer!
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