Place it face up in front of you so all players can see what defense it is. Different defenses will help you with different problems during the game see "Zorgon Cards" and "Robot Cards". Each defense token can only be used once. After you use it, put it into a discard pile.
Ifyou land on the space of this planet, its gravitational pull sucks you in! You must remain here until any other player spins an even number. Then-on your next turn-press the lever to escape and move your space ship forward. The robot cannot land on Tsouris -3; he must skip to the next available space.
When you land on either of the star spaces, your wish to be at the front of the fleet has been granted! Immediately move your space ship to the space ahead of the leader. If the leader is on the final space, move your token onto the same space and spin Zathura on your next turn.
Many of the cards that are ejected will give you straightforward instructions that you will follow. After you carry out your orders, place the cards off to the side in a discard deck. If you run out of cards before the game ends, mix the cards and reload the console. There are also three special kinds of cards, described on the next page. These have to do with either "Navigate", "Zorgons" or "Robot". Whenever you get orders to "attempt to navigate", the asteroid die is rolled.
If you roll "SAFE" all is well and the next player goes. But if you don't, a piece of the house is lost. Depending on what color space you are on when you are told to navigate, you may get help from other players. Look at the color of the space you are on when you get a "navigate" card. If you don't have one of these, try to get any player that has one to play it for you.
There are yellow cards that when a player has cheated, the game will punish the player to be sucked out into space via an automatic ejection. There are other cards that will help the players to reprogram malfunctioning robots and golden cards which allowed the player to make any wish of what the player wanted via a passing shooting star.
The Zathura board game has many powers that can alter reality and make its characters, ships and others emerge from its world and attacking the players, prompting them to survive the game's dangers that it threw at them. Its powers included:. The Zathura board game has automatic control powers which can move its player pieces two rocket ship pieces move back and forth on the light year pathway when the dial number stops spinning on the number it is on after a player pushed the button, or when a player gets to go back a few spaces.
The game also has the ability to transport its players and the house into outer space, providing the household with water, gas, electricity, oxygen and gravity around it. If a second player tried to have another go, the game will refuse to let them push the button as the two players had to take turns. After a player wins the game, the pieces will reset back to the starting line, Earth, which will send the players back home.
When a card popped out of the game's console after a player's piece landed on a space, a description will be displayed on the card, either a move or back spaces card that will allow the player to move ahead or go back a few spaces.
When the card says anything about the game's characters, planets and ships, it altered reality which will bring a meteor shower, a malfunctioning robot, a planet with a strong gravity field, heat attracting aliens called Zorgons, cryonic sleep chamber, stranded astronauts and shooting star manifesting into reality, seemingly out of nowhere, which will attack the players.
The players will need to survive the game's consequences that threw on them and will need to use their intelligence to figure out what the clues the game's cards give to them.
The one thing that Zathura hated is cheaters because whenever a player has cheated, by moving his or her rocket ship piece forward or backward, the game will punish the player by sucking him or her out into space via an automatic ejection. The game also has the ability to alter time and creating other timelines at will, and when a player started playing the game and when the game finished, the players and house will be sent back to where the game started before anything happened, including where the household was once cleaned before it got damaged by the game's consequences.
When Walter attempted to make Danny go away, the Astronaut prevented him from doing so, saving Walter from being trapped in the game's world and Danny from being erased from existence.
When Walter wished the Astronaut's brother back, the altenative versions of Danny and Walter dissappeared inside of them, erasing the old timeline and allowing the new timeline to continue.
It is implied that the game has some degree of invincibility or invulnerability. It was able to survive from being hit by meteor showers, sucked into space when the Zorgons brought it aboard their ship, Danny throwing it at Walter and it was able to stick itself to the floor when the black hole appeared, preventing itself from being sucked into the black hole. Zathura Wiki Explore. The Astronaut Zorgons Zathura movie. In the film, however, it does have a company known as "Fairview" on the side of the box indicating they manufactured it.
In the book, the "Zathura" game resembles "Jumanji" by having a normal-looking board game design with dice and tokens it is even found inside the latter's box.
In the film, it is a clockwork driven space-themed, mechanical board game operated by a key, where two players get to race each other from Earth to the black planet "Zathura". Illustrations of The Robot and Zorgons are also present on the board's art. The rules of how to play the game was to turn the key on the board clockwise, which then pops the red button that marks "GO", the player then pushes the button which then spins the dial number of how many spaces the rocket pieces need to move.
As soon as the dial stops spinning, the rocket pieces will move of how many spaces the dial says and then the card pops out of the game. The player takes the card out and whatever the card says, effects reality which means the characters, ships and planets will come out of the game who attack the players.
There are other cards who allow the player to move to go back a few spaces. There are yellow cards that when a player has cheated, the game will punish the player to be sucked out into space via an automatic ejection. There are other cards that will help the players to reprogram malfunctioning robots and golden cards which allows the player to make any wish of what the player wants via a passing shooting star. Picking where "Jumanji" left off, Danny and Walter went outside to play and found the "Jumanji" game box in the park, where it was previously left by Judy Shepherd and Peter Shepherd.
But then Danny finds that jammed inside the "Jumanji" box is another board game, the sci-fi oriented "Zathura". Danny starts playing "Zathura" , then he gets a card that says, "Meteor shower, take evasive action. Danny and Walter soon realize the game sent them into outer space. The brothers start playing the game "Zathura" , since the game won't take them home unless they finish it. Soon, Walter loses his gravity and Danny saves him from disappearing into space.
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