Anthill setup




















For one, there are players who started about the same time you did but some of them may be more experienced than you are and may find it easier to develop their respective colonies faster.

On the other, there are players who started building their colonies ahead of you so part of your immediate goal is to be able to catch up to them. In addition to the newbie peace shield, there are plenty of in-game events that can tremendously boost your progression early on. These perquisites, in combination with an efficient multitasking routine, will help you keep up or even overtake other colonies in terms of growth and progression.

Multitasking in The Ants: Underground Kingdom goes beyond what can be monitored on the activity panel at the left side of your screen although the most important ones are there. First off are the builders. You will only start with a builder but as you reach higher levels and create additional Worker Ant Nests, you can have a maximum of 4 builders to handle supplies and construction. Note that putting up a new structure does not count against the available builders you have.

Each builder will only be occupied when they tend to upgrades of existing structures or in the process of supplying materials to the Feeding Ground or Leaf Cutters. The idea early on is to adhere as much as possible to the required upgrades based on the campaign missions.

At some point in your progression, however, you will begin to see notifications on the build icon at the lower right side of the screen. Depots or storage structures for resources as well as extra copies of springs, woodlouse colonies, and the like will become available although will not form part of the objectives listed under the chapter quests.

For efficiency, build whatever is available as soon as they pop up and upgrade some as well if you have extra builders. The way you prioritize upgrades across your camp should be based on your availability and length of time spent online. If you are planning on staying online for long periods of time, going for upgrades that take relatively short times to complete are the best. Upgrades that take hours to be finished are always best saved for when you take time away from the game.

The Evolution Fungi serves as the research center or academy of the colony. This is where researches can be performed to boost the performance of your colony across various disciplines. The initial nodes to research on form part of the early chapter objectives.

As you make further progress, you will naturally have full liberty as to which nodes or sections to focus research on. This is essentially a preparatory phase for choosing the role you want to take. Classes are available for each colony in The Ants: Underground Kingdom and you will have to choose 1 of 3 classes once you upgrade the Queen to level 7. Before you decide, make sure to click on each available group within the Evolution Fungi page. Some of the nodes down the line require a certain level of previous nodes to be researched first.

Underneath the builder and evolution activities at the upper left side of the screen is the march unit icon. These are the groups of armies you send out for a variety of reasons. Considering the other activities to monitor, this can be left not as fully utilized as the other two as sending out troops cost stamina and you would want to keep a healthy supply in stock for emergencies.

There is a quick shift of view from within your colony to the outside world that you can activate with the button on the lower right side of the screen. Once in the outside world, you can manually scan your surroundings for NPCs or resource spots or use the search button at the left side of the screen to automatically search for specific items. Note that both creatures and resource spots in the outside world has levels. Some creatures require you to rally with friends to accomplish and you need to beat the lower level to challenge the next higher level.

For the resource spots, higher level ones have more resources and take longer to empty out. The Guardian Barracks, Shooter Barracks, and Carrier Barracks show a single ant icon at the left side of your screen if troops are available to train. Training should be continuous as well and you should not worry about training lower level units early on.

With evolution research, you should eventually be able to mutate the lower level troops into their higher grade counterparts. In addition to building new structures that do not reflect on any queues, there are also excavations you have to perform when an expansion becomes available.

Relative to the above tip, keeping your colony neat and tidy forms part of your duties and responsibilities as its commander. As you unlock more space and build more structures, it will naturally lead to an unorganized camp where some areas are congested while others have so much open space. At some point, you will have a challenging time looking for specific structures you need to tend to, so as soon as you can, you should start keeping everything as tidy as possible.

There will be a lot of digging to do early on but some areas will be left for you to dig at your own time. As you sit idly waiting for queues to finish, you can tend to digging as much as you can to uncover treasures, new structures, or just more open space.

Once everything has been cleared up, it is time to rearrange your existing structures. Everything can be moved save for the Queen and the resource spots. Simply tapping and holding on the structure will initiate the action for you to move them about. A common system commanders employ center around grouping related structures together. For resource spots as an example, placing their respective depots nearby is recommended. You can bundle together all 3 barracks and so on.

Placing Worker Ant Nests at the center of your colony will generally make it easier for them to travel to places they need to be. Alliances, guilds, factions, and similarly-named player groups have long become an essential feature common in online games.

At this point, there is no longer a question of whether or not you should join one but rather, whether you should start your own or join an existing one.

As alliances always provide tons of perks and rewards without much cost or no cost at all, it has become disadvantageous for any player to choose to be outside of one. While you can still enjoy most games even if you choose to live outside of an alliance, the same does not hold in a base-building strategy game like The Ants: Underground Kingdom.

As strategy games are often centered around battles between alliances more than skirmishes between players, it is necessary to align yourself with like-minded people to survive the harsh environments.

Fortunately enough, the alliance system becomes available in The Ants: Underground Kingdom early on and while some alliances may require approval prior to joining, some will readily welcome you with open arms. There is, of course, an option for you to start your own alliance but if you are a beginner and have limited time on your hands to fully manage at group of at least 50 people, then you are better off joining an existing alliance first.

One of the most important perks of being in an alliance is the ability to provide aid to one another as far as upgrades and researches are concerned. As an alliance member, the next thing you will see once you initiate a building upgrade or a research will be an icon to call for assistance from your fellow alliance members. Every alliance member who sends help will cut down construction and research time. Every help you send contributes to earning you points that determine the salary you earn each day.

Beyond activity, attendance and contributions also determine your salary. There is an alliance evolution that can provide additional buffs for each member of the alliance to enjoy. Even if it is not a requirement, it is best to donate as much as you can to ensure a speedy progression of research and help strengthen your alliance further. Gifts also form part of the usual benefits you will regularly receive based on how active you are within your alliance.

Rallies are not important just to take on stronger creatures in the open world that are too strong for you as rallies can turn the tide of battle whenever you choose to invade another colony that is stronger than yours. SSH into your server and run:. To reassign a license move a license from one server to another you'll need to send an email to support antsle.

I've had issues activating. I think it mainly had to do with getting the 0. Finally got it to go through today but my subscriptions are all messed up now. My anthill is showing 2 of the same subscription and one of my servers is showing and anthill is showing "improved". I'd already had antlets running with more than on processor and memory and it let me start them, but don't know if it is actually allowing it to use those processor and memory.

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