Take chess, but make it 40K. That's Regicide, which you can play in classic mode using the boring rules of real chess, or in Regicide mode, which adds an initiative phase after every turn where pawns shoot boltguns and queens launch psychic lightning. While taking a piece the usual way is an instakill, complete with gorey duels reminiscent of Battle Chess, attacks in the initiative phase chip away at the hit points of your target.
At first it feels like regular chess, but focus fire and combine the right abilities and you'll soon remove a bishop from across the board. It feels like cheating in the best way, like you have outsmarted the centuries-old game of chess itself. There's a story mode, but some of its puzzle matches can grind to annoying stalemate halts.
Stick to skirmish play and Regicide does a better job with its ridiculous concept than you might think. Behaviour Interactive Inc. Initially billed as a Planetside-esque MMO with a persistent world for players to fight over, Eternal Crusade was scaled down in development. What eventually released was a lobby shooter that took the multiplayer combat from Relic's Space Marine and added vehicles, eldar and orks, as well as a co-operative PvE mode where four players take on tyranids.
Players who'd bought in early were disappointed at the reduction, but here's the thing: Relic's Space Marine was great, and so was its multiplayer. Building on that with missions where you might be defending a fortress while other players tried to smash through its gate in Predator tanks, or hovering over victory points as an eldar swooping hawk, made for some thrilling battles.
Hardly anybody gave it a chance though, and even after being released for free it's still almost empty. If you can get together some people or luck into a match, Eternal Crusade is better than its reputation. Rodeo Games Steam. The Deathwatch are elite alien-busting marines who draw their recruits from other chapters, and this turn-based tactics game gives you command of a squad of them.
Deathwatch is another game originally made for tablet, which you can tell by the way you get new wargear and marines out of random packs with lootbox sparkle, though they're earned through play rather than microtransactions. This Enhanced Edition for PC remastered the original's graphics and gave it a mouse-and-keyboard UI, though it could do with tooltips for the many buff icons each marine ends up with.
Hive cities cram billions of people into illustrations of the class system someone drew winged skulls on. At the bottom of the hive, gangs who work for mid-level Houses fight over scavenger rights and who has the coolest mohawk. Underhive Wars is another turn-based tactics game that isn't content to copy XCOM and instead has to go and mess with it.
Every map's covered in ziplines and elevators, and gangers have enough movement to whip up and down them. Seen in over-the-shoulder third-person, the AI's moves are often baffling.
Gangers run past enemies they could attack, deploy buffs for opaque reasons, pick up mission objectives then end their turn exposed, sometimes just jog on the spot for a bit. And yet, if you ditch the story campaign after the intro missions and get stuck into the procedurally generated Operations mode, there's a fun game here.
Though each gang has access to the same classes, gear, and only slightly different skills, over the course of an endless war of territorial pissing they feel like your own. Customization makes your leather-fetish wrestlers or leopard-print amazons look rad as hell, and successive injuries, bionic implants, and limb replacements turn them into individuals with stories. It's essentially Tank Battle: 30, It's a particularly rock-paper-scissors wargame, with tanks, infantry, fliers, walkers and titans as counters to each other in specific situations, and terrain that's either damaging, hard-stopping, crossable only by fiers, or cover but only for infantry.
Like all the Horus Heresy games and books it demands a dedication to the fictional history of Warhammer 40, as passionate as any WWII nut to get the most out of it, but if that's you then you probably already know Battle of Tallarn and are humming the theme tune right now. Another take on the Panzer General turn-based hexgrid wargame, Armageddon is set on a hive world so polluted it's all fire wastes, lava canyons, and acid rivers, which the armies of the Imperium have to defend from hordes of orks.
Each scenario is a puzzle where you'll have to decide whether to split your battlegroups or unite them in a single wedge, lock down the bridges or move into the bombed-out buildings, scout ahead with walkers or fliers, and so on.
There's DLC for various other conflicts that have played out on the well-named planet Armageddon, but skip the expandalone called Da Orks, which lets you experience the other side of the conflict. Instead of handing you control of a horde it makes you play a balanced force that feels like a green reskin of the humies.
The Imperial spacecraft of Warhammer 40, are one of its most distinctive elements. Each one looks like someone painted Westminster Abbey black, chucked a prow on the end, and hooked it off into deep space. Battlefleet Gothic: Armada is an RTS where these stately, miles-long ships swing about on a 2D plane that emulates both a tabletop and the ocean.
They do battle like it's the age of sail, complete with broadsides and boarding actions, though troops insert via torpedo rather than swinging over on a rope with knives between their teeth. The other thing about Battlefleet Gothic: Armada that feels like the age of sail is the time scale. Even with the speed set to its fastest, getting into position at the start of an engagement takes a fair old while.
And then by the time the fleets make contact, there's so much micromanagement it can feel overwhelming even slowed down. It's deliberately paced this way, tempting you into mistakes and collisions that will cost you a capital ship with the population of a city inside it. A singleplayer FPS that's part looter-shooter, where you'll find a bolter and five minutes later swap it for a lasrifle because it's a higher rarity tier.
It's also a movement-shooter, with wall-running, dashing, sliding, a grapnel, and augmetics that let you double-jump, slow down time, and more. Even your dog has an upgrade tree. Each fight's a high-speed zip around a huge environment, abusing automatic takedowns for a window of invincibility and some health. That said, the animations frequently look garbage and sometimes the whole thing breaks.
There's a nonsense story that expects you to have read all the Kal Jerico comics I have , and cared I didn't. Side missions, which increase your rep with factions including genestealers and Chaos cults, are separated by difficulty grade—but some are always hard and others, where you can ignore the endlessly spawning enemies to zipline around completing objectives, are always easy.
And yet, it's really fun. The combat's hectic, and you end up with so many abilities it's like Borderlands only you're playing all the classes at once. Every level is a perfect evocation of the setting, whether corpse-grinding factory or maglev megatrain, with dead-ass servitors controlling doors, cargo ships, and even the bounty board.
One of the villains looks like Marie Antoinette gone Mad Max. If you like 40K enough to read this list, you'll probably like Hired Gun. When I wrote about Sanctus Reach, I said other games do what it does better. That was before Battlesector came out, but it's a perfect example. It's the same kind of mid-sized turn-based tactics game where you control squads and vehicles rather than a handful of individuals or massive armies, but what Battlesector gets right is that it gives troops personality.
That's thanks to a momentum system that rewards you for playing to type, with bloodthirsty Blood Angels scoring points for killing enemies close enough to see the whites of their eyes, the swarming tyranids for staying within range of a hive leader, and the sadomasochistic Sisters of Battle for taking damage as well as dealing it. It would be even better with some kind of veterancy system for squads rather than just HQ units, but Battlesector remains a cut above.
There are other Panzer General-alikes with 40K trappings, but this one was straight-up made in the Panzer General 2 engine. It's got the tactical depth you want thanks to a collection of pixel units who all work slightly differently, with every turn a stream-of-consciousness where you're thinking things like, "If I attack this guy the heavy weapons will be able to support, but the jetbikes are in cover so they can make a pop-up attack, but then there's a unit who can attack and fall back in the same turn The campaign lets you play as the eldar, colorful but stone-faced murder elves with psychic powers and a weapon that unspools a long monofilament wire inside your poor enemy's body to reduce their organs to soup.
They can summon an incarnation of their war god inside a shell of superheated iron, and they charge into battle wearing harlequin pants. It's a crime more 40K games aren't about them instead of the same four chapters of space marines every time. The first of the many attempts to turn the Space Hulk board game into a videogame remains one of the best for two reasons.
An innovative freeze-time mechanic lets you transition into turn-based mode where you can move your five space marine terminators around like you were playing on a tabletop—but gives you a timer. When it runs out, you have to play in real-time, bouncing between them in first-person and the map to keep your squad alive while genestealers boil out of the walls. Manage that for long enough and you earn more freeze-time, and the relief of switching back is intense.
The other thing it gets right is the atmosphere. Spinning wall fans chunk away, unknowable alien sounds echo down the corridors, and somewhere in the distance there's a scream. When marines die their screen goes to static, fuzzing out one by one.
Plenty of videogames have been inspired by Aliens, but few of them do the panicky "game over, man, game over" moment as well as this. It's brutally difficult, but that's because it's not really a strategy game—it's horror. In the 40K universe faster-than-light travel is made possible by briefly hopping over to a universe next door called Warpspace, where distances are contracted. The downside to Warpspace is that it's inhabited by the Ruinous Powers of Chaos, gods who represent and are fueled by the dark urges of mortals.
Chaos wants to spill out of the Warp into realspace, and when they do you get places like the Eye of Terror, a hellish overlap at the edge of the galaxy. Description PCM Hammer allows you to read and write the firmware on the P01 and P59 powertrain control modules that were used in various General Motors vehicles from roughly People also like. OBD dash. Lite Free. Zip Extractor Pro - Free Free.
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